Production 4

Multimodality, ‘New Literacies & New Basics’: Serious Comics/Graphic Novels & L2  Graphic Texts

Due in Two Weeks


Select Option #1 or #2  (or Remix Option 1 & 2):
Technological Education? See Option #3 (if you want).
Need More Latitude to Direct your Own Story? See Option #4

  • Three-Four Page Serious Graphic Story: no page limit.  Export to PDF and upload to website. Use ComicLife (for Mac and PC/Windows).
  • Serious Comic means you take the intellectual, aesthetic/creative & representational affordances of the tool seriously (your graphic text can be humorous or ironic and playful).


Option 1)  Serious Comic: Putting Multimodality to Work

Based on Lotherington & Jenson article and our in-class discussions (on technology, new media, and learning; media culture and society, etc.) , create a Graphic Text that explores & develops key ideas or themes from the reading(s) so far (e.g., ludic epistemology, flat-to-4D literacies, the ‘3Rs’, participatory culture, situated learning, identity texts, social media, ‘screen culture’, multimodality, critical literacies, and graphic novels). Feel free to express these themes through your own narrative and/or experiences (and/or connect to other texts and courses, past and and present).

Integrate at least one key quote from Lotherington/Jenson into the project to develop or illuminate your story or argument. Whatever story angle you take (about technology, media and learning, etc), please avoid superficial discussions or generalities at this point of the course. And have fun playing with the media tool, coming up with interesting and innovative ways to present knowledge and/or tell a story using the ideas from the text.

Use ComicLife  and do please avoid creating a generic cartoon comic ‘strip’ (e.g., for small children) and, instead, experiment with genre, remix techniques, original images, curated images, design options, filters, multimodal affordances).


Option 2) L2/Culture Serious Comic

If your first language is not English, this is an opportunity for you to mobilize your L1 (language/cultural-capital) as a semiotic resource – in conjunction with images, graphics, pictures, etc., to create an L2 dual-language comic that integrates L1 and L2 (English in translation); and that tells a story (your story?) about language, culture, diversity, place, and/or identity (as explored in this week’s article by Lotherington & Jenson).

You may explore your (or your communities) own experiences, stories, past/present struggles or challenges, and histories navigating language, identity and culture within and beyond schools (or Canada) (and bonus if you can integrate a quote from the text into your story).

If you choose option 2, ensure that the text is dual-language (both languages appear together, somewhat like a polyglot text, though in serious comic form).


Use ComicLife  and do please avoid creating a generic cartoon comic ‘strip’ (e.g., for small children) and, instead, experiment with genre, remix techniques, original images, curated images, design options, filters, multimodal affordances).


Option 3: Telling ‘Stories’ and Modelling in Technological Education

For option 3, you may use Comiclife to document/model a relatively complex aspect of your practice or craft (a multimodal “how to” graphic narrative that shows me how to do something, and why it matters). Your project will be evaluated by 1) how well you combine image, text, graphics, and representations of ‘action’ or ‘doing’ to model a practical dimension or process of your practice (e.g., in construction arts, aesthetics, health care, comtech, studio-based arts, etc.) 2) how well the ‘discourse’ (the terms, or language) of the practice is linked to multimodal ‘action’ in  and 3) how well the graphic text is connected to narrative: that is, you need to tell a story about why the practice matters to you, or why your teachable is not just a set of ‘outcomes’, but an art, craft and skilled practice in the world (outside of schools).

Use ComicLife  and do please avoid creating a generic cartoon comic ‘strip’ (e.g., for small children) and, instead, experiment with genre, remix techniques, original images, curated images, design options, filters, multimodal affordances).

Option 4: a graphic story of your own design. Do you feel constrained by these options (which are still pretty opened ended)? Then (after reading 1-3 above), pitch me your own idea (via email) by next Tuesday where you present me your own idea and strategy for creating a graphic story of your own design.

Due in Two Weeks