Production 3

Multimodality, ‘New Literacies & New Basics’: Serious Comics/Graphic Novels & L2  Graphic Texts

Due in Two Weeks


Select Option #1 or #2  (or Remix Option 1 & 2): technology education? See option #3 (if you want).

  • Three to Four Page Serious Graphic Story: no page limit (if you want to keep going). Export to PDF and upload to website. Use ComicLife (for Mac and PC/Windows).
  • Serious Comic means you take the intellectual, aesthetic/creative & representational affordances of the tool seriously (your graphic text can be humorous or ironic and playful).
  • Slide Deck: 3610 2019 Fall _Graphic Novels

Option 1)  Serious Comic: Putting Multimodality to Work

Based on Lotherington & Jenson article and our in-class discussions, create a Graphic Text that explores & develops key ideas or themes from the reading (e.g., serious play/ludic epistemology, flat to 4D literacies, the (new) 3Rs, participatory/convergence culture, situated L2 learning, identity texts)… Feel free to dialogue with other course themes/readings.

Integrate at least one to two key quote from Lotherington/Jenson reading into the project to develop or illuminate your story. Please dig deep and avoid superficial discussion at this point of the course (unpack and interpret). And have fun playing with the media tool, coming up with interesting and innovative ways to present knowledge and/or tell a story using the ideas from the text…

Use ComicLife  Avoid creating a generic cartoon ‘comic strip’ and, instead, experiment with genre, remix tools, original images, curated images, design options, stylize with filters, etc…


Option 2) L2/Culture Serious Comic

If your first language is not English, this is an opportunity for you to mobilize your L1 (language/cultural-capital) as a semiotic resource – in conjunction with images, graphics, pictures, etc. Create an L2 dual-language comic that integrates L1 and L2 (English in translation) that tells a story about language, culture, diversity, place, and/or identity (as explored in this week’s article by Lotherington & Jenson).

You may explore your own experiences, stories, and histories navigating language, identity and culture (and bonus if you can integrate a quote from the text into your story).

If you choose option 2, ensure that the text is dual-language (both languages appear together, somewhat like a polyglot text, though in serious comic form).


Use ComicLife (Avoid creating a generic cartoon ‘comic strip’ and, instead, experiment with genre, remix tools, original images, curated images, design options, stylize with filters, etc…


Option 3: Telling ‘Stores’ in Technological Education

Are you teaching Tech Ed? For option 3, you may use Comiclife to document/model a relatively complex aspect of your practice or craft (a multimodal “how to” graphic narrative). Your project will be evaluated by 1) how well you combine image, text, graphics, and represent ‘action’ to model a practical dimension or process of your practice or a maker challenge (e.g., in construction arts, aesthetics, health care, etc.) 2) how well the ‘discourse ‘of practice is linked to multimodal forms and 3) how well the “how to” comic is connected to narrative: that is, you need to tell a story about why the practice or making matters to you, or why your teachable is not just a set of ‘skills to be learned’, but an art, craft and practice in the world outside of schooling

Use ComicLife. Avoid creating a generic cartoon ‘comic strip’ and, instead, experiment with genre, remix tools, use original photos/original images, curated images, design options, stylize with filters, etc…

Due in Two Weeks