Course Calendar

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Class 1 [Thursday Sept 5]
What Might 21st Learning Look Like / Introduction to 21st Digital Learning

Nearpod Link (Interactive Tour): Analyze and Evaluate tool (using SAMR) as we go. Code: LZXCJ

Resources: Media Smarts Ontario
Standards:  ISTE Standards (what you will enact, exceed & reflect upon these during this course).

Application 1: Educational Website ‘Power Up’ Due by Class Start of Class 2

Class 2  [Thursday Sept 11] Negotiating Challenges
Rethinking 21st Century Learning and Critical (Digital) Literacies
(…in strange times)

Meta Text: As you read, create a concept mind-map/annotation system: Identify new terms, collect key quotes and diagram ideas/take-away points (along with your own critical reflections and personal connections).


1. Voogt, J., Erstad, 0., Dede, C., & Mishra, P. (2013)  Challenges to learning and schooling in the digital networked world of the 21st century, Journal of Computer Assisted Learning, 29, 403–413.
2. Pangrazio, L. (2016). Re-conceptualising critical digital literacy, Discourse: Studies in the Cultural Politics of Education, 2016 Vol. 37, No. 2, 163–174.

Dadaab Stories: How digital technologies can reshape material worlds.
Refugees Respond Website (Dramatizing Transformative Uses of WordPress)

Final Project Expectations: (Grouping Up)

Application 2:  Critical Reflection: Critical Digital Literacies and Negotiating ‘The Challenges’

Class 3 [Thursday Sept 19]  What the heck is digital storytelling?
Digital Storytelling in Diverse Cultural/Linguistic Communities: Learning with Graphic Novels & Making ‘Em…

Mind Map: As you read, diagram the key terms and new concepts, with annotation/reflection on what these terms might mean for you as a teacher (e.g., 4Rs, convergence, ludic epistemology, remix, etc): draw connections among the readings.

1. *Lotherington, H. & *Jenson, J. (2011). Teaching multimodal & digital literacy in L2 settings: New literacies, new basics, new pedagogies. Annual Review of Applied Linguistics, 31, 226-246. * York Faculty of Education.
2. Juppi, P (2017).  Engagement and Empowerment; Digital storytelling as a participatory media practice, Nordicom, 39 (2017) 2: 31-41. (Short)
2. Jenkins, H. (2017). Voices for a new vernacular: A Forum on digital storytelling, International Journal of Communication 11(2017) (Very Short: Four pages).

ComicLife: Free Download (download prior to class)

Fast-Motion ComicLife Demo / Slow-Motion Demo

Slide Deck 3770 2019 Fall _Graphic Novels copy

Application 3: Making Graphic Narratives, Dual-Language Identity Texts, and/or Documenting a Multimodal Practice

Class 4 [Thursday Sept 26] Making Movies
Video Production: From Inquiry-Driven Documentary Films to Documenting A Situated Practice/Skill

Brainstrom: As you read and watch, sketch random ideas for your final projects…What do you need – and need to know – to make video (from genre and compositional techniques to methods of inquiry)? What and how do people learn through making video works and digital stories that matter to them?

Student-Created Videos (Models):

Technological Education (Construction Arts, Green Construction): Making off the Grid: Upcycling Learning
Multiliteracies (English/Language Arts): Production Pedagogies Case Study
Instructor Video Feedback (using Zoom) for a Student Practical Skills Video (for Health & Nursing): SmART Toolbox

iMovie, Windows Movie Maker, Zoom, HP5, Camtasia, Open Broadcast Software

Groups: Multimedia Documentary Video Proposal (see 5 below).

Class 5 [Thursday Oct 3] Using Wikis for Collaboration, Creativity, and (Professional) Learning
Inquiry-Driven Wikimedia and Deep Learning

As your read: What is ‘deeper learning’? What do these ‘new pedagogies’ look like? And what  roles are students & teacher enacting? Roles of technology? Connections to previous readings? How might a Wikimedia help enact ideas in the reading? How does the world building article connect to deeper learning using technology?

1. Fullan*, M. & Langworthy, M.  (2014).  A Rich Seam: How New Pedagogies Find Deep Learning. London: Pearson. (Read Chapters 1-4 / Policy Doc / Easier Read). *Ontario-based researcher.
2. ShortHergenrader World Building Article (Wikis and Map-Making tools for Digital Storytelling).

File:Hammer.png Watch: Wikijamming (with Wikimedia Tutorial) & Link to the Wikimedia Tool for this Course:

Application 4: Co-creating a community New Media Resource wiki (ISTE Standard V).

Wikimedia / Google Tour-Builder Stories

Class 6  [Thursday Oct 10] Creativity, Community and Remix
Community Stories, DIY Media Production and Critical Remix


1. Jocson, C. (2013). Remix revisited: critical solidarity in youth media arts, E–Learning and Digital Media
Volume 10, Number 1, 2013.
2. Young, J. (2011). Pedagogies of production: Investigating What works for teaching media literacy. Research for Action Foundation.  (short article – reflect on how video/film making can be integrating into classroom practice).
3. Learning through imitation: From Super-8 to DIY digital video making: Sweded Films: Know Your Meme!

Watch: ‘Something for the the Real World’ – Production Pedagogy and Video Making

FYI Resource: Cinema/Film Studies Terms (for formative ideas, technical considerations, and film-making discourse,etc).
Cool Resource for Your Digital Library: Cinema Studies: The Key Concepts

Apps: Action Movie, iPhone Apps, Imovie, etc…

Application 5: Groups: Multimedia Documentary Video Proposal Due by Class 7

No Class  Meeting [Thursday Oct 17 ]  Reading Week

Reality Ends Here Game:

Class 7  [Thursday Oct 24] Simulation, Modelling and Interactive Narratives/Games
Using Twine across the Curriculum

Bring Reading Notes

1. Skain, R.L. (2019). Teaching digital fiction: integrating experimental writing and current technologies, Palgrave Communications volume 5, Article number: 13. Download article or Link to Open Access Journal.
Watch (and take notes on): James Paul Gee’s Learning Principles in Digital Games

Twine Demo: Download Twine 2.0: Building Simulations, Digital Games and Interactive Narratives (and Video Films)

Application 7: Using Twine for New Literacies, Game Design & Simulation and Modelling

Twine, Ren Py (See R. L. Skain reading for resources).

Class 8  [Thursday Oct 31] Rethinking Disability, Inclusion and Making (Sounds) with Technology

As you read: How might the critiques and issues, practices and models, in these readings connect to your teachable?

Soundtrack Making for Your Twine…

Second Half of Class: Making Sounds

Class 9 [Thursday Nov 7] TBD / Schedule Change



Class 10 [Thursday Nov 14] Multimodal Literacies and Virtual Reality
Virtual and Augmented Reality: From ‘Information Age’ to ‘Experiential Age’ and ‘Immersion’ (?)

Guest Speaker: With Daniel Harley, we explore the affordances and educational opportunities of virtual reality tools (Oculus Rift, Merge & Merge AR Cubes, Google Cardboard) for learning, including designing VR environments and digital storytelling.


Second Half of Class: In-Class Time for Project Work

Class 11 [Thursday Nov 21] In Class Making Day (Working on Final Group Projects)

Making connections between course theories and themes and your final projects. Final application (7) due – which will guide our discussion.

Discussion of Final Presentation Expectations, Format and Tools (for next week)

Class 12 [Thursday Nov 28] Last Day of Class (Pizza Party)

  • ‘Work-in-Progress’ Project Presentations

Course Wrap-Up: Reflections, Directions, Applications

Final Projects Friday December 6 (Or Earlier)