Course Calendar

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Class 1 [Thursday Sept 5]
What Might 21st Learning Look Like / Introduction to 21st Digital Learning

Nearpod Link (Interactive Tour): Analyze and Evaluate tool (using SAMR) as we go. Code: LZXCJ

Resources: Media Smarts Ontario
Standards:  ISTE Standards (what you will enact, exceed & reflect upon these during this course).

Application 1: Educational Website ‘Power Up’ Due by Class Start of Class 2

Class 2  [Thursday Sept 11] Negotiating Challenges
Rethinking 21st Century Learning and Critical (Digital) Literacies
(…in strange times)

Meta Text: As you read, create a concept mind-map/annotation system: Identify new terms, collect key quotes and diagram ideas/take-away points (along with your own critical reflections and personal connections).


1. Voogt, J., Erstad, 0., Dede, C., & Mishra, P. (2013)  Challenges to learning and schooling in the digital networked world of the 21st century, Journal of Computer Assisted Learning, 29, 403–413.
2. Pangrazio, L. (2016). Re-conceptualising critical digital literacy, Discourse: Studies in the Cultural Politics of Education, 2016 Vol. 37, No. 2, 163–174.

Dadaab Stories: How digital technologies can reshape material worlds.
Refugees Respond Website (Dramatizing Transformative Uses of WordPress)

Final Project Expectations: (Grouping Up)

Application 2:  Critical Reflection: Critical Digital Literacies and Negotiating ‘The Challenges’

Class 3 [Thursday Sept 19]  What the heck is digital storytelling?
Digital Storytelling in Diverse Cultural/Linguistic Communities: Learning with Graphic Novels & Making ‘Em…

Mind Map: As you read, diagram the key terms and new concepts, with annotation/reflection on what these terms might mean for you as a teacher (e.g., 4Rs, convergence, ludic epistemology, remix, etc): draw connections among the readings.

1. *Lotherington, H. & *Jenson, J. (2011). Teaching multimodal & digital literacy in L2 settings: New literacies, new basics, new pedagogies. Annual Review of Applied Linguistics, 31, 226-246. * York Faculty of Education.
2. Juppi, P (2017).  Engagement and Empowerment; Digital storytelling as a participatory media practice, Nordicom, 39 (2017) 2: 31-41. (Short)
2. Jenkins, H. (2017). Voices for a new vernacular: A Forum on digital storytelling, International Journal of Communication 11(2017) (Very Short: Four pages).

ComicLife: Free Download (download prior to class)

Fast-Motion ComicLife Demo / Slow-Motion Demo

Slide Deck 3770 2019 Fall _Graphic Novels copy

Application 3: Making Graphic Narratives, Dual-Language Identity Texts, and/or Documenting a Multimodal Practice

Class 4 [Thursday Sept 26] Making Movies
Video Production: From Inquiry-Driven Documentary Films to Documenting A Situated Practice/Skill

Brainstrom: As you read and watch, sketch random ideas for your final projects…What do you need – and need to know – to make video (from genre and compositional techniques to methods of inquiry)? What and how do people learn through making video works and digital stories that matter to them?

Student-Created Videos (Models):

Technological Education (Construction Arts, Green Construction): Making off the Grid: Upcycling Learning
Multiliteracies (English/Language Arts): Production Pedagogies Case Study
Instructor Video Feedback (using Zoom) for a Student Practical Skills Video (for Health & Nursing): SmART Toolbox

iMovie, Windows Movie Maker, Zoom, HP5, Camtasia, Open Broadcast Software

Groups: Multimedia Documentary Video Proposal (see 5 below).

Class 5 [Thursday Oct 3] Using Wikis for Collaboration, Creativity, and (Professional) Learning
Inquiry-Driven Wikimedia and Deep Learning

As your read: What is ‘deeper learning’? What do these ‘new pedagogies’ look like? And what  roles are students & teacher enacting? Roles of technology? Connections to previous readings? How might a Wikimedia help enact ideas in the reading? How does the world building article connect to deeper learning using technology?

1. Fullan*, M. & Langworthy, M.  (2014).  A Rich Seam: How New Pedagogies Find Deep Learning. London: Pearson. (Read Chapters 1-4 / Policy Doc / Easier Read). *Ontario-based researcher.
2. ShortHergenrader World Building Article (Wikis and Map-Making tools for Digital Storytelling).

File:Hammer.png Watch: Wikijamming (with Wikimedia Tutorial) & Link to the Wikimedia Tool for this Course:

Application 4: Co-creating a community New Media Resource wiki (ISTE Standard V).

Wikimedia / Google Tour-Builder Stories

Class 6  [Thursday Oct 10] Creativity, Community and Remix
Community Stories, DIY Media Production and Critical Remix


1. Jocson, C. (2013). Remix revisited: critical solidarity in youth media arts, E–Learning and Digital Media
Volume 10, Number 1, 2013.
2. Young, J. (2011). Pedagogies of production: Investigating What works for teaching media literacy. Research for Action Foundation.  (short article – reflect on how video/film making can be integrating into classroom practice).
3. Learning through imitation: From Super-8 to DIY digital video making: Sweded Films: Know Your Meme!

Watch: ‘Something for the the Real World’ – Production Pedagogy and Video Making

FYI Resource: Cinema/Film Studies Terms (for formative ideas, technical considerations, and film-making discourse,etc).
Cool Resource for Your Digital Library: Cinema Studies: The Key Concepts

Apps: Action Movie, iPhone Apps, Imovie, etc…

Application 5: Groups: Multimedia Documentary Video Proposal Due by Class 7

No Class  Meeting [Thursday Oct 17 ]  Reading Week

Reality Ends Here Game:

Class 7  [Thursday Oct 24] Simulation, Modelling and Interactive Narratives/Games
Using Twine across the Curriculum

Bring Reading Notes

1. Skain, R.L. (2019). Teaching digital fiction: integrating experimental writing and current technologies, Palgrave Communications volume 5, Article number: 13. Download article or Link to Open Access Journal.
Watch (and take notes on): James Paul Gee’s Learning Principles in Digital Games

Twine Demo: Download Twine 2.0: Building Simulations, Digital Games and Interactive Narratives (and Video Films)

Application 7: Using Twine for New Literacies, Game Design & Simulation and Modelling

Twine, Ren Py (See R. L. Skain reading for resources).

Class 8  [Thursday Oct 31] Rethinking Disability, Inclusion and Making (Sounds) with Technology

As you read: How might the critiques and issues, practices and models, in these readings connect to your teachable?

Soundtrack Making for Your Twine…

Second Half of Class: Making Sounds

Class 9 [Thursday Nov 7] TBD / Schedule Change



Class 10 [Thursday Nov 14] Multimodal Literacies and Virtual Reality
Virtual and Augmented Reality: From ‘Information Age’ to ‘Experiential Age’ and ‘Immersion’ (?)

Guest Speaker: With Daniel Harley, we explore the affordances and educational opportunities of virtual reality tools (Oculus Rift, Merge & Merge AR Cubes, Google Cardboard) for learning, including designing VR environments and digital storytelling.


Second Half of Class: In-Class Time for Project Work

Class 11 [Thursday Nov 21] In Class Making Day (Working on Final Group Projects)

Making connections between course theories and themes and your final projects.

Discussion of Final Presentation Expectations, Format and Tools (for next week)

Class 12 [Thursday Nov 28] Last Day of Class (Pizza Party)

  • ‘Work-in-Progress’ Project Presentations

Course Wrap-Up: Reflections, Directions, Applications

Final Projects Friday December 6 (Or Earlier)