{"id":68,"date":"2015-04-18T14:19:40","date_gmt":"2015-04-18T14:19:40","guid":{"rendered":"http:\/\/seriousplaylab.com\/courses\/edu5863\/?page_id=68"},"modified":"2021-01-13T18:37:55","modified_gmt":"2021-01-13T18:37:55","slug":"resources","status":"publish","type":"page","link":"https:\/\/seriousplaylab.com\/courses\/edu5863\/?page_id=68","title":{"rendered":"Resources"},"content":{"rendered":"<hr \/>\n<p><strong>Resources for Game Design &amp; Cultural Studies of Games<br \/>\n<\/strong><\/p>\n<hr \/>\n<p><strong>Gizmos<\/strong><\/p>\n<p><a href=\"http:\/\/www.rpgmakerweb.com\/\" target=\"_blank\" rel=\"noopener\">RPG-Maker<\/a><\/p>\n<p><a href=\"http:\/\/unity3d.com\/\">Unity<\/a><\/p>\n<p><a href=\"https:\/\/www.yoyogames.com\/studio\" target=\"_blank\" rel=\"noopener\">GameMaker<\/a><\/p>\n<p><a href=\"http:\/\/twinery.org\/\" target=\"_blank\" rel=\"noopener\">Twine<\/a><\/p>\n<p><a href=\"https:\/\/www.renpy.org\/\" target=\"_blank\" rel=\"noopener\">Ren&#8217;Py Visual Novel Engine \/ Game System<\/a><\/p>\n<p>StoryStylus (<a class=\"twitter-timeline-link\" dir=\"ltr\" title=\"http:\/\/www.storystylus.com\" href=\"https:\/\/t.co\/xTWQCit8MG\" target=\"_blank\" rel=\"nofollow noopener\" data-expanded-url=\"http:\/\/www.storystylus.com\"><span class=\"invisible\">http:\/\/www.<\/span><span class=\"js-display-url\">storystylus.com<\/span><span class=\"tco-ellipsis\"><span class=\"invisible\">\u00a0<\/span><\/span><\/a>) is currently in open beta. It creates 2D point and click narrative games with varying degrees of complexity. help content can be found on YouTube and within StoryStylus itself.<\/p>\n<h3>Tools<\/h3>\n<h4>Twine 1+2<\/h4>\n<div><a href=\"https:\/\/twinery.org\">Twine Home Page<\/a><\/div>\n<div><\/div>\n<h4><strong>ChoiceScript<\/strong><\/h4>\n<p>A programming language developed by <a href=\"https:\/\/www.choiceofgames.com\">Choice of Games<\/a> to create multiple-choice games, as a Choose Your Own Adventure electronic book. Don\u2019t feel intimidated by it being a programming language: it\u2019s based on javascript, and it\u2019s very easy to use and get started, as long as you keep your indentations in the text consistent.<\/p>\n<p><a href=\"http:\/\/inform7.com\/\">Inform 7 Home Page<\/a><\/p>\n<div>\n<p><a href=\"https:\/\/texturewriter.com\/\">Texture Home Page<\/a><\/p>\n<\/div>\n<h4>Fungus<\/h4>\n<div>For those of you familiar with <a href=\"https:\/\/unity3d.com\">Unity<\/a> (whose personal use version is free, although it\u2019s still a proprietary tool) , it\u2019s a free plug-in to make visual novels, although it can be easily repurposed to include branching dialogue into any Unity game.<\/div>\n<div><\/div>\n<div><a href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/34184\">Fungus in the Unity asset store.<\/a><\/div>\n<div>\n<h4>Ink and Inky<\/h4>\n<p>Ink is the scripting language developed by <a href=\"https:\/\/www.inklestudios.com\">Inkle Studios<\/a> to write choice-based games, whereas Inky is the editor to create the text. It is a mark-up language, not very dissimilar from Choicescript above, although in order to release it as a game it needs Unity. So you still need to know how to use Unity in order to make a game. It\u2019s open source. <a href=\"http:\/\/www.inklestudios.com\/ink\/\">Ink Home Page<\/a><\/p>\n<\/div>\n<h4>Ren\u2019Py<\/h4>\n<p>A visual novel engine that has been around since 2004, so that there is a large community of support as well as tutorials. Uses Python, one of the most accessible programming languages, it is also open source. One of its most attractive features is that it creates games that run both on desktop computers as well as mobile.<\/p>\n<p><a href=\"https:\/\/renpy.org\">Ren\u2019Py Home Page<\/a><\/p>\n<h4>Adventure Game Studio (AGS)<\/h4>\n<p>A tool to make point-and-click adventure games.<\/p>\n<div><a href=\"http:\/\/www.adventuregamestudio.co.uk\">Adventure Game Studio Home Page<\/a><\/div>\n<h4>Visionaire<\/h4>\n<div>A proprietary tool to make point-and-click adventure games<\/div>\n<div><a href=\"http:\/\/www.visionaire-studio.net\/?lang=en\">Visionaire Studio Home Page<\/a><\/div>\n<div><\/div>\n<h4>RPG Maker<\/h4>\n<p>A proprietary tool to make Japanese-style role-playing games; it is pretty powerful and also has an extensive community because it has been around for a long time. The games use tile-based art, which facilitates both making visual assets as well as finding pre-made ones. It can also be used to make adventure games.<\/p>\n<p><a href=\"http:\/\/www.rpgmakerweb.com\">RPG Maker Home Page<\/a><\/p>\n<h4>Adventure Creator for Unity<\/h4>\n<p>Another plug-in for Unity, also proprietary. It is a toolkit to make both 2D and 3D point-and-click adventure games. It uses visual scripting, which is a bit more accessible to non-programmers, and comes with a collection of pre-set templates to create inventories, branching dialogue, and object interactions. There is a growing community of developers.<\/p>\n<div><a href=\"http:\/\/www.adventurecreator.org\">Adventure Creator Home Page<\/a><\/div>\n<p><strong>The Gamebook Authoring Tool<\/strong>Another proprietary tool, it is designed to make Choose-Your-Own-Adventure games, but also works to write books.<\/p>\n<div><a href=\"https:\/\/www.crumblyheadgames.co.uk\">Crumbly Head Games Main Page<\/a><\/div>\n<div><\/div>\n<div>\n<hr \/>\n<\/div>\n<div><\/div>\n<div>I\u2019ve been receiving links to additional tools \u2013 some of them are experimental, some of them are still in the works. I\u2019m sharing them here for you to try \u2013 and please report back if there\u2019s one you particularly like!<\/div>\n<div><\/div>\n<ul>\n<li>Elm Narrative Engine\u00a0<a href=\"http:\/\/elmnarrativeengine.com\">http:\/\/elmnarrativeengine.com<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/scratch.mit.edu\/\" target=\"_blank\" rel=\"noopener\">Scratch<\/a>\u00a0 (MIT Site &#8211; Coding)<\/p>\n<p><a href=\"http:\/\/craftstud.io\/\" target=\"_blank\" rel=\"noopener\">CraftStudio<\/a><\/p>\n<p><a href=\"https:\/\/www.scirra.com\/construct2\" target=\"_blank\" rel=\"noopener\">Construct2<\/a><\/p>\n<p><a href=\"http:\/\/www.stencyl.com\/\" target=\"_blank\" rel=\"noopener\">Stencyl<\/a><\/p>\n<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/Video_game_graphics\" target=\"_blank\" rel=\"noopener\">WIKIPEDIA entry on Perspective<\/a><\/p>\n<p><a href=\"http:\/\/studio.code.org\/hoc\/1\" target=\"_blank\" rel=\"noopener\">Code<\/a> \/ <a href=\"https:\/\/www.tynker.com\/hour-of-code\/\" target=\"_blank\" rel=\"noopener\">Tynker<\/a> \/ <a href=\"https:\/\/blockly-games.appspot.com\/\" target=\"_blank\" rel=\"noopener\">Blockly<\/a> (basic object coding, conditional<\/p>\n<p><a href=\"http:\/\/twinery.org\/\" target=\"_blank\" rel=\"noopener\">Twine<\/a> \/\u00a0 (Open Source Tool for Developing Non\/Linear Narratives\/Games)<\/p>\n<p><a href=\"http:\/\/www.gamasutra.com\/blogs\/LizEngland\/20150313\/238709\/What_is_Twine_For_Developers.php\" target=\"_blank\" rel=\"noopener\">Twine on Gamasutra<\/a><\/p>\n<p><a href=\"http:\/\/dl.dropboxusercontent.com\/u\/110018410\/twine.pptx\" target=\"_blank\" rel=\"noopener\">Twine DMG Powerpoint<\/a><\/p>\n<p><a href=\"http:\/\/twinery.org\/\" target=\"_blank\" rel=\"noopener\">Twine<\/a> is an easy-to-use browser-based tool for creative interactive, non-linear narratives (multimodal stories, poetry, essays, or really any genre) and interactive narratives games.<\/p>\n<p><a href=\"http:\/\/www.glorioustrainwrecks.com\/\" target=\"_blank\" rel=\"noopener\">Glorious Trainwrecks<\/a> (Twine Support)<\/p>\n<ul>\n<li><a href=\"http:\/\/kotaku.com\/5979539\/a-beginners-guide-to-making-your-first-video-game\" target=\"_blank\" rel=\"noopener\">Beginners Guide to Video Game Making (Article with Suggested Resources) <\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/thekoalition.com\/2014\/top-best-indie-game-development-programs-beginners\" target=\"_blank\" rel=\"noopener\">More Guides to to Video Game Making (Top Ten Game Makers for Indies)<\/a><\/li>\n<\/ul>\n<ul>\n<li>Get Game <a href=\"http:\/\/opengameart.org\/\" target=\"_blank\" rel=\"noopener\">Art\/Visuals <\/a>and <a href=\"http:\/\/www.freesound.org\/\" target=\"_blank\" rel=\"noopener\">Sounds\/Audio Effects<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/store.steampowered.com\/\" target=\"_blank\" rel=\"noopener\">Steam<\/a> (Games)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/kotaku.com\/\" target=\"_blank\" rel=\"noopener\">Kotaku <\/a>(&#8216;The Gamer&#8217;s Guide&#8217;)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.gamespot.com\/\" target=\"_blank\" rel=\"noopener\">Gamespot<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/ca.ign.com\/\" target=\"_blank\" rel=\"noopener\">IGN<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.gamesradar.com\/edge\/\" target=\"_blank\" rel=\"noopener\">Edge<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.polygon.com\/\" target=\"_blank\" rel=\"noopener\">Polygon<\/a><\/li>\n<\/ul>\n<ul>\n<li>Miniclip<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.gamasutra.com\/\" target=\"_blank\" rel=\"noopener\">Gamasutra <\/a>(&#8216;Art &amp; Business of Making Games&#8217;)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.digra.org\/\" target=\"_blank\" rel=\"noopener\">DiGRA<\/a> Digital Games Research Association<\/li>\n<\/ul>\n<ul>\n<li><a title=\"DMG\" href=\"https:\/\/dmg.to\/\" target=\"_blank\" rel=\"noopener\">Dames Making Games (DMG Toronto)<\/a> (Game Development Incubator)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/pixelles.ca\/\" target=\"_blank\" rel=\"noopener\">Pixelles (Montreal) <\/a>(Game Development Incubator)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/gamestudies.org\" target=\"_blank\" rel=\"noopener\">Games Studies (<\/a>Free Online Academic Journal)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/firstmonday.org\/\" target=\"_blank\" rel=\"noopener\">First Monday<\/a> (Free Online Academic Journal)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/journals.sfu.ca\/loading\/\" target=\"_blank\" rel=\"noopener\">&#8230;Loading<\/a> (Free Academic Journal, Dedicated to Games Research)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/store.steampowered.com\/\" target=\"_blank\" rel=\"noopener\">Steam<\/a> (Games)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/kotaku.com\/\" target=\"_blank\" rel=\"noopener\">Kotaku <\/a>(&#8216;The Gamer&#8217;s Guide&#8217;)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.gamesforchange.org\/\" target=\"_blank\" rel=\"noopener\">Games for Change<\/a> (Critical\/Activist Game Portal, Games for Social Change)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.newsgaming.com\/\" target=\"_blank\" rel=\"noopener\">NewsGaming<\/a> (Simulation meets Political Cartoons) \/ (<a href=\"http:\/\/bogost.com\/books\/newsgamesbook\/\" target=\"_blank\" rel=\"noopener\">Video-Games meet Journalism<\/a>)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/depts.washington.edu\/critgame\/project\/\" target=\"_blank\" rel=\"noopener\">Critical Gaming Project<\/a> (Critical Games \/ Games for Change \/ Activism)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.feministfrequency.com\" target=\"_blank\" rel=\"noopener\">Feminist Frequency<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.tiltfactor.org\/\" target=\"_blank\" rel=\"noopener\">Tiltfactor: Games for Social Change<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/valuesatplay.org\/\" target=\"_blank\" rel=\"noopener\">Values At Play<\/a> (Page\/Interviews w\/ Leading Theorists\/Developers)<\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/twitter.com\/joystiq\" target=\"_blank\" rel=\"noopener\">twitter.com\/joystiq<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/edu.yorku.ca\/2015\/03\/workshop-explores-the-educational-opportunities-of-new-media-for-21st-century-learning\/\" target=\"_blank\" rel=\"noopener\">Twine @ YorkU<\/a><\/li>\n<\/ul>\n<div class=\"module-content\">\n<p><strong>&#8216;Art Games&#8217;<\/strong><\/p>\n<ul>\n<li style=\"text-align: center;\"><a href=\"http:\/\/joid.org\/archive\/\" target=\"_blank\" rel=\"noopener\">jodi<\/a> \/ <a href=\"http:\/\/julianoliver.com\/output\/qthoth\" target=\"_blank\" rel=\"noopener\">quilted thought organ <\/a>\/ <a href=\"http:\/\/www.thenightjourney.com\/\" target=\"_blank\" rel=\"noopener\">night journey<\/a> \/ <a href=\"http:\/\/www.giantsparrow.com\/games\/swan\/\" target=\"_blank\" rel=\"noopener\">unfinished swan<\/a> \/ <a href=\"http:\/\/thatgamecompany.com\/games\/journey\/\" target=\"_blank\" rel=\"noopener\">journey<\/a> \/ <a href=\"http:\/\/www.untitled-game.org\/\" target=\"_blank\" rel=\"noopener\">untitled game <\/a>\/ <a href=\"http:\/\/unmanned.molleindustria.org\/\" target=\"_blank\" rel=\"noopener\">unmanned<\/a>\u00a0 \/ <a href=\"http:\/\/v2.nl\/archive\/people\/gazira-babeli\" target=\"_blank\" rel=\"noopener\">gazira babeli<\/a> \/<br \/>\n\/ <a href=\"http:\/\/electroplankton.com\/\" target=\"_blank\" rel=\"noopener\">electroplankton<\/a> &amp; <a href=\"http:\/\/usa.yamaha.com\/products\/musical-instruments\/entertainment\/tenori-on\/tnr-e\/?mode=model\" target=\"_blank\" rel=\"noopener\">tenori<\/a> \/<\/li>\n<\/ul>\n<p><strong>Videos&#8230;<br \/>\n<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"Dance Dance Immolation at Burning Man 2013\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/GW7SPKlodGk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"&quot;The Night Journey&quot; trailer\" width=\"700\" height=\"525\" src=\"https:\/\/www.youtube.com\/embed\/zL1_twK2NDc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Jim Gee Principles on Gaming\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/4aQAgAjTozk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Jane McGonigal: Gaming can make a better world\" src=\"https:\/\/embed.ted.com\/talks\/jane_mcgonigal_gaming_can_make_a_better_world\" width=\"700\" height=\"394\" frameborder=\"0\" scrolling=\"no\" webkitAllowFullScreen mozallowfullscreen allowFullScreen><\/iframe><\/p>\n<\/div>\n<p><iframe loading=\"lazy\" title=\"TEDxDartmouth -Mary Flanagan:Critical Play-4\/17\/10\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/QZ8R9iiGk9g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Is Minecraft the Ultimate Educational Tool? | Idea Channel | PBS Digital Studios\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/RI0BN5AWOe8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><a title=\"Gender Gaming\" href=\"http:\/\/www.seriousplaylab.com\/5855\/gender-jensondecastell.pdf\" target=\"_blank\" rel=\"noopener\">Gender, Simulation, and Gaming: Research Review and Redirections<\/a> (2010). S. de Castell &amp; J. Jenson. Simulation &amp; Gaming 41(1) 51\u201371<\/p>\n<hr \/>\n","protected":false},"excerpt":{"rendered":"<p>Resources for Game Design &amp; Cultural Studies of Games Gizmos RPG-Maker Unity GameMaker Twine Ren&#8217;Py Visual Novel Engine \/ Game System StoryStylus (http:\/\/www.storystylus.com\u00a0) is currently in open beta. It creates 2D point and click narrative games with varying degrees of complexity. help content can be found on YouTube and within StoryStylus itself. Tools Twine 1+2&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":4,"comment_status":"closed","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=\/wp\/v2\/pages\/68"}],"collection":[{"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=68"}],"version-history":[{"count":50,"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=\/wp\/v2\/pages\/68\/revisions"}],"predecessor-version":[{"id":1354,"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=\/wp\/v2\/pages\/68\/revisions\/1354"}],"wp:attachment":[{"href":"https:\/\/seriousplaylab.com\/courses\/edu5863\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=68"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}