Production 7: Learning Principles (2 Options)
Both options below require using Gee’s text (and video) to explore the ‘good learning’ principles he identifies in ‘good games’. Both options require a short (less than 500 word essay, nothing formal) that uses or identifies a number of learning principles: please ensure you utilize the readings/video to guide your work or analysis, and ensure you use two quotes from the reading to support your analysis (option1) or creative work (game sketch, option 2).
1. Flight Simulator and Learning Principles
Watch and analyze this video on MS Flight Simulator to cross-reference for where and how the experience documented in the video articulates or expresses the ‘good learning principles’ identified in the reading or video.
- Document instances where Gee’s principles are in play. There are many, so shoot for at least 5 principles or ‘features of good games’ in the reading.
- Connect directly to two quotes in the reading and explain the connections between the quotes and what is happening in the game/simulator.
- A brief one PP reflection on where and how Gee’s principles about learning in games might connect to your own teaching and in-class learning environments (within our beyond digital actual game environments).
Option 2
- Using the Slide Deck and the open-ended ‘image’ prompt, develop a game design ‘sketch’ that addresses the key questions on slides 2 and 3. Consider our discussion yesterday about ‘situated learning’, game ‘problem spaces’, connecting simulation with a story premise, and – based on Gee’s work – what and how people are learning through the game environment on the way to some kind of goal or ‘win condition’.
- Connect your game sketch to two quotes in the reading and explain the connections between the quotes and what is happening in the game/simulator you design.