Twineworks

Twine is an easy-to-use tool for creating interactive, non-linear narratives (multimodal stories, poetry, essays, visual novels) and interactive narrative games (adventures, role-playing games, etc.), as well as interactive video and documentary film projects.

Here are a few advanced examples of Twines – but you will be surprised how easy Twine is to learn. Twine, as a Web 2.0 pedagogical tool, enables students to design complex digital artefacts (and learning coding and multimodal literacies, on their own terms, when and where they want, to increase interactivity and features of game play).

Based on this Week’s Readings (using models and ideas from the texts), the aim of the game is to design a Twine game of any genre: a critical/empathy game, an interactive fiction, an adventure RPG, a simulation/serious game, an art game, interactive poetry, interactive multimedia art, interactive video work. Possibilities are endless (but here is a question set to get you thinking in terms of role-play, simulation and empathy game making):

  • Premise of the Game or Simulation? Goal of play or narrative system?
  • Define narrative situation, conflict(s), or situational challenges in relation to goal?
  • Simulation? What kind of social and/or physical system is being modelled? (see ECU-MUVE project in slide deck for example)
  • What identity/role(s) does the player take within context or situation (e.g., the world – or system – they are inhabiting, acting within)?
  • What it is like to be the character(s) within the world, situation, and/or narrative?
  • World-building: How can I build an immersive multimodal world for the player? Use of ‘branching pathways’ (interactivity / consequences / feedback)?
  • Values: ‘moral, social and political resonance of design features’?

To save and share a game: save as html file from Twinery.org (save and download the file as html if you are using online version) and attach the HTML file as email. There are also ways to upload your game to Wix or make shareable from google drive or dropbox.

Expectations: Create a game or story system – integrating as many Twine features as you wish. The game should be “in depth” enough to satisfy your purposes or aims as author/designer. If you wish to create a very complex game – but only have time to turn in an introductory level – just turn in the first ‘level’ or ‘chapter’ of the game/story/simulation. If you wish to do poetronica or a some ‘experimental’ media work, then do that. The aim to become fluent enough in Twine to share with others.

Bernardo’s Cheat Sheet (Below) and Tutorials:

[[ PASSAGE ]] : creates a new passage. You can put as many passage links (player ‘choices’) as you want on a page.

Short forms or ‘tricks’ can be done by typing | to create a path: [[ PASSAGE | True Passage]]

Adding an Image

<img src=”URL” height=”number” width=”number”>

To add videos: Directly go to youtube, click on ‘share’ and go to ‘embed’ copy and paste the code as it is!

Adding Music or Audio File (Upload the Audio File to Your Website to Create a URL).

<audio src=”URL” autoplay>

(click:”a word”)[something will appear]

Background Image: Covers Whole Page

tw-story{background-image:url(“ YOUR URL”); background-size:cover; }

To creates unique background images for different passage (e.g., change setting or tone/ambience/mood) you will need to tag your passage and then add the tag to the code:

tw-story[tags~=”YOUR TAG”]{background-image:url(“YOUR URL”); background-size:cover;}